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The deck

42 CARDS.
4 TYPES.

Every card has a name, a role, and a way to be exploited.

Materials

12
Amnesia
Material · Weed

AMNESIA

A strong strain of weed that makes you dream about smoking more. When smoked with Bong or Super Bong, draw one material card from the deck and place it in your reserve. "Ideal for treating mood disorders!"

Black Bombay
Material · Hash

BLACK BOMBAY

Legendary kind of hash once found in the Indian city that gave its name. "With that spicy taste and the opium smell!"

CBD
Material · Weed

CBD

Special material: when drawn from the material deck (not from the dump), pick an opponent and dump one material from their reserve. Smokeable with any tool. Useful as defense in your smoked stack. "Not everyone wants to get high. Some just want to get better."

Charas
Material · Hash

CHARAS

Traditional Indian hash from the Himalayas, gets you as high as the mountains. When smoked with Chilum or Lazy Chilum, pick a card from the playing dump into your hand. "Hand made cream!"

Hash Oil
Material · Special

HASH OIL

A special product derived from hash, quite strong and expensive. When the owner dumps it from their material reserve, they draw one playing card from the playing deck. "Cold pressed, from the finer hash!"

Lebanese
Material · Hash

LEBANESE

Hash material, classic Lebanese red-brown. Solid, predictable, dependable hash.

Orange Bud
Material · Weed

ORANGE BUD

Weed material roaming the cannabis scene for decades. Sativa-dominant plant that brings happiness and laughs. "Those colorful buds are perfect for stoners with an active lifestyle!"

Pollen
Material · Hash

POLLEN

Hash material, soft and light pollen-style hash. A starter ingredient for the table.

Skunk
Material · Weed

SKUNK

Weed material, cheap shit. "Just your everyday herb!"

Super Pollen
Material · Hash

SUPER POLLEN

Hash material of medium potency. When drawn from the material deck, also draw one extra playing card. Ability does not trigger if taken from the dump or another player's area. "Bless you!"

Super Skunk
Material · Weed

SUPER SKUNK

A strong weed strain. When drawn from the material deck, the owner draws one playing card. Ability does not trigger when taken from the dump or an opponent's area. "It really stinks!"

THC Extract
Material · Special

THC EXTRACT

Special material: THC extract is a strong product. The owner can dump it from their reserve to draw two playing cards from the deck. Use when you have lots of materials but need more plays. "Any sufficiently advanced technology is indistinguishable from magic!"

Tools

12
Blunt
Tool · Paper

BLUNT

Paper tool, the Blunt is a big paper that handles more than one stoner point. Combinable with other papers but dumped after use (no action coins earned). "Let's roll a fat one!"

Bong
Tool · Legendary

BONG

Legendary tool, used in Asia for centuries, originally bamboo. Smokes weed or special materials. When smoking, pick a card from the playing dump, show it to others and put it in your hand. "The smoke, through the bubbling water..." — Cypress Hill

Chalice
Tool · Legendary

CHALICE

Legendary tool. The chalice (wisdom chalice / chillum chalice) is a cannabis pipe used by the Jamaican Rastafari movement. Can smoke materials rotated for action coins in the current turn. "Instead of hate and malice we should be sipping chalice." — Lee Scratch Perry

Chilum
Tool

CHILUM

Legendary tool, a spiritual tool used in India to communicate with the Gods. Smokes special and hash materials. When smoked, choose a card from the material dump and put it in your reserve. "Bom Bolenath!"

Hash Paper
Tool · Paper

HASH PAPER

Paper tool, used to smoke hash or special materials. Supports only one stoner point of strength but combinable with other paper tools. Dumped after smoking, no action coins. "With this you really taste the hash!"

Lazy Chilum
Tool

LAZY CHILUM

Legendary tool, the best when you have some hash. Can be used twice in the same turn to squeeze the most out of it. "Let's have another, we'll clean it later..."

Pipe
Tool

PIPE

Legendary tool, the Pipe inspires wisdom and patience. When smoked, draw one card from the material deck and put it in your reserve. "Smoke your pipe and be silent; there's only wind and smoke in the world." — Irish proverb

Roll
Tool · Paper

ROLL

Legendary tool, any-size-fits-all paper. Choose how strong to smoke; suits any material. When smoked with a special material, draw one material card and one playing card, like the start of a turn. "Make a long one."

Super Bong
Tool · Legendary

SUPER BONG

Legendary tool, the best glass bong to smoke any kind of material. When used to smoke, draw one card from the playing deck. "A bong to take them all."

Super Paper
Tool · Paper

SUPER PAPER

Paper tool, can smoke any kind of material but dumped after smoking (no action coins). Combinable with other papers for stronger materials. "Multipurpose, but tiny!"

Vaporizer
Tool · Premium

VAPORIZER

Legendary tool, the latest 21st-century gadget for stoners. When smoked with two different material kinds (e.g. weed and hash), pick an opponent and dump the latest smoked material from their smoked stack. "The new trend, and it's healthier!"

Weed Paper
Tool · Paper

WEED PAPER

Paper tool, used to smoke weed or special materials. Supports only one stoner point of strength but combinable with other paper tools. Dumped after smoking, no action coins. "A humble paper to smoke weed."

Actions

14
Cold Shower
Action · Punish

COLD SHOWER

Action: dump the last smoked material card from an opponent's smoked stack. Best when the target just smoked something strong. "Take a cold shower to get back... maybe!"

Confusion
Action

CONFUSION

Action: confusion at the table. Force an opponent to skip a material draw at the start of their next turn.

Dealer’s Cove
Action · Draw

DEALER’S COVE

Action: choose a card from the material dump and put it in your material reserve. If the dump is empty, wait for something to be dumped and then use this card. "Look what I've found!"

Drunk
Action · Punish

DRUNK

Action: empty a player's table — throw away all materials and tools they have on the table. Brutal, simple, effective.

Fall Asleep
Action · Punish

FALL ASLEEP

Action: dump the 2 last smoked material cards from an opponent's smoked stack. Best when the target just smoked something big. "Nothing better than a long sleep to get sober!"

Green Thumb
Action

GREEN THUMB

Action: draw one card from the material deck and put it in your reserve. If the drawn card has a "When drawn" trigger, its ability takes effect. "Make the most of the Indian hemp seed and sow it everywhere."

Legalize
Action · Game-changer

LEGALIZE

Action: legalization is good for everyone. The player using this card draws two cards from the material deck; the others draw one material card each clockwise. Single use per game. After it takes effect, Police cannot be played as action, only dumped for an action coin. "Why is marijuana against the law? It grows naturally upon our planet." — Bill Hicks

Mum
Action

MUM

Action: choose an opponent's card from their area (material or legendary tool) and dump it. Remember the right dump. "What is this!? It has a funny smell..." — Angry mum

Munchies
Action

MUNCHIES

Action: draw one material card from the material deck and one playing card from the playing deck, like the start of a turn. "I'm gettin' the munchies."

Payday
Action

PAYDAY

Action: draw two cards from the playing deck. "The day has finally come!"

Pickpocket
Action

PICKPOCKET

Action: take a random playing card from an opponent's hand. You do not need to show it. "Watch out! Pickpocket on board!" — Cicalone

Police
Action · Punish

POLICE

Action: dump all materials and legendary tools from every player's area, even yours. Best when you have nothing to lose. Cancelled if Legalize was played in the same game; can be dumped from hand for one action coin. "If you have something, tell us right now; if we find it later, there will be trouble!" — Every policeman in the world

Robbery
Action

ROBBERY

Action: steal a material or a legendary tool from an opponent's area and put it in yours. The material or tool can be used immediately in the same turn. "Opportunity makes the thief."

Scavenger
Action

SCAVENGER

Action: choose a card from the playing dump, show it to others and put it in your hand. If the playing dump is empty, wait before using this action. "One man's trash is another man's treasure."

Out of turn

4
Drug Test
Out of turn

DRUG TEST

Out of turn: play as soon as an opponent starts their turn or declares a smoking move. Discard one card from your hand to pay. "I cannot smoke today, I've a test tomorrow!"

Nice Tool
Out of turn

NICE TOOL

Out of turn: steal the tool an opponent is smoking with. Play as soon as they declare to smoke; all abilities are stopped. Discard two playing cards to pay. "It's mine now!"

Pass It
Out of turn

PASS IT

Out of turn: take the materials cards an opponent is smoking and put them in your smoked stack! Play as soon as an opponent declares a smoking move. Stops abilities of materials and tool used; opponent keeps their legendary tool. Discard two playing cards to pay. "Don't hog the joint, man!" — "Cicileu"

Short Memory
Out of turn

SHORT MEMORY

Out of turn: stops an opponent's action! Play as soon as an opponent declares an action move. Only stops actions, not other out-of-turn. Discard one playing card to pay. "What was I saying?"